AI Insights · Timothy · April 2024
Top 5 Trivia Games Performance in Guatemala - Q1 2024
Explore the performance trends of the top 5 trivia games in Guatemala for Q1 2024, including weekly downloads, revenue, and active users.
In Q1 2024, the top 5 trivia games on a unified platform in Guatemala showcased varied performance trends. This data, gathered by Sensor Tower, provides insights into weekly downloads, revenue, and active users.
Party Roulette: Group games experienced fluctuating weekly revenue, peaking at approximately $343 in early February and ending the quarter with about $338. Weekly downloads saw a significant increase towards the end of March, reaching 61. Active users remained relatively stable, averaging around 600, with a peak of 671 in late February.
Kahoot! Play & Create Quizzes showed a diverse trend. Weekly revenue varied, starting at $241 and fluctuating throughout the quarter, with a peak of $266 in late January. Downloads peaked at 2.9K in mid-February, while active users reached a high of 10.7K in the same period, before declining to 5.7K by the end of March.
Akinator VIP saw a consistent rise in weekly downloads, peaking at 7.4K in early March. Revenue showed a peak of $249 in late February. Active users increased significantly, reaching a high of 26.4K in mid-March before stabilizing around 25K by the end of the quarter.
Peak - Brain Training had a moderate performance. Revenue fluctuated, with a notable peak of $289 in late March. Downloads remained low, peaking at 88 in mid-January. Active users showed a slight decline, averaging around 1K, with a peak of 1.4K at the start of the quarter.
Elevate - Brain Training Games had the lowest performance among the top 5. Revenue peaked at $189 in mid-March. Downloads were minimal, with a peak of 69 in early February. Active users were steady, averaging around 100, with a slight peak of 129 in late February.
For more insights and detailed analysis, visit Sensor Tower.